Realtime Gradient Sky
Downloads SkyGradient.rar [818kb] – VB 2005 (VS.NET 2005) Description I had a request from the same MMORPG developer which asked me for Non-Reflective Water to make a simpler version of my old “HLSL...
View ArticleStatic Ambient Occlusion
Traditional DirectX lighting models define ambient lighting as coming from all directions, and is added as a constant on all surfaces regardless of the geometry. Ambient occlusion acts as a factor to...
View ArticleEffect Compiler & Disassembler
Updated! Now supports nVidia’s ShaderPerf tool. Downloads EffectCompiler.zip [51.3kb] – XNA Game Studio Express 2.0 (Visual C# 2005 Express), Source + Binaries Description Yesterday I took apart my...
View ArticleSuper HYPERCUBE
Super HYPERCUBE (capitalization may vary) is a game I made with the fine folks at Kokoromi for this year’s Gamma art/game show in Montréal. Gamma is a themed game party that’s been happening for three...
View ArticlePost Processing/Fullscreen Texture Sampling
I’ve decided to repost all my remaining TV3D 6.5 samples to this blog (until I get bored). These are not new, but they were only downloadable from the TV3D forums until now! This demo (originally...
View ArticleIsotropic Specular Reflection Models Comparison
I’ve decided to repost all my remaining TV3D 6.5 samples to this blog (until I get bored). These are not new, but they were only downloadable from the TV3D forums until now! This demo (originally...
View ArticleStimergy
Stimergy is a game that I have made with Heather Kelley of Kokoromi for the Bivouac Urbain gamejam/competition last weekend in Québec city. Our team name was EMERGENCY HAMMER… don’t ask? The point of...
View ArticleStencil Rendering
Here’s a little demo to show off a technique that Farbs posted about earlier this week. Download Binaries : stencilrendering_bin.zip (3.6 Mb – Binaries) Code : stencilrendering_src.zip (1.8 Mb – Source...
View ArticleAnaglyph Stereoscopic Rendering in First Person
I decided to finally finish up my analgyph stereoscopy sample, and cut the depth-of-field component that was adding too much complexity for my limited spare time right now. Download Binaries :...
View ArticleReflective Floor
Nov. 13th Update : Added fresnel term, min/max reflection factors, pixel-perfect sampling. Back in TV3D land for a minute! (the reflection looks offset in these pics but it’s fine in realtime… not sure...
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