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Channel: The Instruction Limit » TV3D 6.5
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Realtime Gradient Sky

Downloads SkyGradient.rar [818kb] – VB 2005 (VS.NET 2005) Description I had a request from the same MMORPG developer which asked me for Non-Reflective Water to make a simpler version of my old “HLSL...

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Static Ambient Occlusion

Traditional DirectX lighting models define ambient lighting as coming from all directions, and is added as a constant on all surfaces regardless of the geometry. Ambient occlusion acts as a factor to...

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Effect Compiler & Disassembler

Updated! Now supports nVidia’s ShaderPerf tool. Downloads EffectCompiler.zip [51.3kb] – XNA Game Studio Express 2.0 (Visual C# 2005 Express), Source + Binaries Description Yesterday I took apart my...

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Super HYPERCUBE

Super HYPERCUBE (capitalization may vary) is a game I made with the fine folks at Kokoromi for this year’s Gamma art/game show in Montréal. Gamma is a themed game party that’s been happening for three...

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Post Processing/Fullscreen Texture Sampling

I’ve decided to repost all my remaining TV3D 6.5 samples to this blog (until I get bored). These are not new, but they were only downloadable from the TV3D forums until now! This demo (originally...

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Isotropic Specular Reflection Models Comparison

I’ve decided to repost all my remaining TV3D 6.5 samples to this blog (until I get bored). These are not new, but they were only downloadable from the TV3D forums until now! This demo (originally...

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Stimergy

Stimergy is a game that I have made with Heather Kelley of Kokoromi for the Bivouac Urbain gamejam/competition last weekend in Québec city. Our team name was EMERGENCY HAMMER… don’t ask? The point of...

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Stencil Rendering

Here’s a little demo to show off a technique that Farbs posted about earlier this week. Download Binaries : stencilrendering_bin.zip (3.6 Mb – Binaries) Code : stencilrendering_src.zip (1.8 Mb – Source...

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Anaglyph Stereoscopic Rendering in First Person

I decided to finally finish up my analgyph stereoscopy sample, and cut the depth-of-field component that was adding too much complexity for my limited spare time right now. Download Binaries :...

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Reflective Floor

Nov. 13th Update : Added fresnel term, min/max reflection factors, pixel-perfect sampling. Back in TV3D land for a minute! (the reflection looks offset in these pics but it’s fine in realtime… not sure...

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